Download Video Gamers PDF

Video Gamers

Author: Garry Crawford
Publsiher: Routledge
Total Pages: 200
Release: 2011-08-04
Genre: Social Science
ISBN: 1135178860
Rating: 4.8/5 (6 downloads)

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Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are engaged with and experienced in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding gaming practices.

Download Working with Video Gamers and Games in Therapy PDF

Working with Video Gamers and Games in Therapy

Author: Anthony M. Bean
Publsiher: Routledge
Total Pages: 198
Release: 2018-06-18
Genre: Psychology
ISBN: 1351700677
Rating: 4.0/5 (77 downloads)

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Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular games and characters, as well as the different play styles, genres, and archetypes common in video games. For clinicians looking to understand their clients’ relationships with video games or to use games as a therapeutic resource in their own practice, this is a thoughtful, comprehensive, and timely resource.

Download |TJEMAST 10(14) 2019 PDF

|TJEMAST 10(14) 2019

Author: Boonsap Witchayangkoon
Publsiher: International Transaction Journal of Engineering, Management, & Applied Sciences & Technologies
Total Pages:
Release:
Genre: Technology & Engineering
ISBN:
Rating: 4./5 ( downloads)

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International Transaction Journal of Engineering, Management, & Applied Sciences & Technologies publishes a wide spectrum of research and technical articles as well as reviews, experiments, experiences, modelings, simulations, designs, and innovations from engineering, sciences, life sciences, and related disciplines as well as interdisciplinary/cross-disciplinary/multidisciplinary subjects. Original work is required. Article submitted must not be under consideration of other publishers for publications.

Download Know Thy Gamer PDF

Know Thy Gamer

Author: Drew Dixon
Publsiher: B&H Publishing Group
Total Pages: 97
Release: 2022-09-06
Genre: Religion
ISBN: 1087755239
Rating: 4.5/5 (39 downloads)

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Between social media platforms, the videos kids watch online, or the television shows they can now stream from anywhere at any time, keeping up with what our kids are doing has become more difficult than ever. Still, there has not been an influence quite like the video gaming world. For a time, video games were as simple as a blue hedgehog running from one side of the screen to the other. Now, video games create grand adventures of secret societies, alien races that have come to destroy entire galaxies, or dark forces that have arrived to destroy ancient kingdoms. Video games can display wondrous environments but can also house blood and gore. They can create adventures that get kids through rainy days but can also trap them in their rooms for untold amounts of time. This leaves many parents with one of two choices. They can either ignore the problems, or they can simply not allow their children to play games at all. Drew Dixon, co-founder of Love Thy Nerd, a ministry that exists to be the love of Jesus to nerds and nerd culture, offers a better way. Let’s face it: the digital age has changed the way we parent. So, instead of ignoring what your children are playing or removing the games altogether, Know Thy Gamer offers an opportunity for parents to understand their children and the kinds of games they are playing. By discussing some of the most important movements in the gaming world, Drew guides parents to understanding and loving their gamers through a Christian lens.

Download Gamers PDF

Gamers

Author: Garry Crawford
Publsiher: Routledge
Total Pages: 313
Release: 2013-03
Genre: Computers
ISBN: 113527505X
Rating: 4.5/5 (5 downloads)

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"Over only a few decades, digital gaming has become a major global leisure activity that now rivals the movie and music sectors. Due to this increasingly widespread popularity, gaming has in recent years become the focus of increased academic interest and activity, but still little is know about those who play digital games. Online Gaming in Context is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks, and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual world"--

Download Digital Transformation and Global Society PDF

Digital Transformation and Global Society

Author: Daniel A. Alexandrov
Publsiher: Springer
Total Pages: 403
Release: 2018-11-09
Genre: Computers
ISBN: 3030028461
Rating: 4.8/5 (61 downloads)

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This two volume set (CCIS 858 and CCIS 859) constitutes the refereed proceedings of the Third International Conference on Digital Transformation and Global Society, DTGS 2018, held in St. Petersburg, Russia, in May/June 2018. The 75 revised full papers and the one short paper presented in the two volumes were carefully reviewed and selected from 222 submissions. The papers are organized in topical sections on e-polity: smart governance and e-participation, politics and activism in the cyberspace, law and regulation; e-city: smart cities and urban planning; e-economy: IT and new markets; e-society: social informatics, digital divides; e-communication: discussions and perceptions on the social media; e-humanities: arts and culture; International Workshop on Internet Psychology; International Workshop on Computational Linguistics.

Download Proceedings of the IWEMB 2018 PDF

Proceedings of the IWEMB 2018

Author: Stephan Böhm
Publsiher: BOD GmbH DE
Total Pages: 358
Release: 2019-09-11
Genre: Business & Economics
ISBN: 3745869990
Rating: 4.9/5 (9 downloads)

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Internet and mobile technologies are drivers for innovation and growth. Entrepreneurs all over the world are using these technologies to develop new user-centered products and launch new business models. In this context, the International Workshop on Entrepreneurship in Electronic and Mobile Business (IWEMB) is a joint initiative of the Center of Advanced E-Business Studies (CAEBUS) at the RheinMain University of Applied Sciences in Wiesbaden, Germany, and the International College of the National Institute of Development and Administration (ICO NIDA) in Bangkok, Thailand. Relevant topics of the IWEMB workshop within the electronic and mobile business are studies on business model innovations, customer and user behavior, new concepts for entrepreneurship and leadership, user-centered design and lean startup methods, as well as the impact on existing market structures. Within this scope, the aim of IWEMB is to offer a platform for researchers in this emerging research field in order to generate relevant new insights and international exchange of ideas. The second workshop was held in Wiesbaden, Germany, as a two-days event in September 2018. The proceedings of this workshop cover a wide range of innovative scientific work in the fields of electronic and mobile business from young and experienced researchers from all over the world.

Download Gamer Psychology and Behavior PDF

Gamer Psychology and Behavior

Author: Barbaros Bostan
Publsiher: Springer
Total Pages: 153
Release: 2016-06-13
Genre: Computers
ISBN: 3319299042
Rating: 4.9/5 (42 downloads)

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This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions, challenges, and needs for player behavior research, and report gameplay experience and lessons as well as industry case studies from both social sciences and engineering perspectives. The nine chapters in this book, which are divided into three sections: Neuro-Psychology and Gaming; Player Behavior and Gameplay; Player Psychology and Motivations, do not represent all the topics in the psychology of gaming, however, they include a variety of topics in this field: the effects of violent video games on cognitive processes, the reward systems in the human brain and the concept of 'fun', goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many more. This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.

Download 10. Tagung Der Gesellschaft Für Kognitionswissenschaft PDF

10. Tagung Der Gesellschaft Für Kognitionswissenschaft

Author: Johannes Haack
Publsiher: Universitätsverlag Potsdam
Total Pages: 302
Release: 2010
Genre: Language Arts & Disciplines
ISBN: 3869560878
Rating: 4.0/5 (78 downloads)

Download 10. Tagung Der Gesellschaft Für Kognitionswissenschaft Book in PDF, Epub and Kindle

As the latest biannual meeting of the German Society for Cognitive Science (Gesellschaft für Kognitionswissenschaft, GK), KogWis 2010 at Potsdam University reflects the current trends in a fascinating domain of research concerned with human and artificial cognition and the interaction of mind and brain. The Plenary talks provide a venue for questions of the numerical capacities and human arithmetic (Brian Butterworth), of the theoretical development of cognitive architectures and intelligent virtual agents (Pat Langley), of categorizations induced by linguistic constructions (Claudia Maienborn), and of a cross-level account of the “Self as a complex system“ (Paul Thagard). KogWis 2010 integrates a wealth of experimental research, cognitive modelling, and conceptual analysis in 5 invited symposia, over 150 individual talks, 6 symposia, and more than 40 poster contributions. Some of the invited symposia reflect local and regional strenghts of research in the Berlin-Brandenburg area: the two largests research fields of the university Cognitive Sciences Area of Excellence in Potsdam are represented by an invited symposium on “Information Structure” by the Special Research Area 632 (“Sonderforschungsbereich”, SFB) of the same name, of Potsdam University and Humboldt-University Berlin, and by a satellite conference of the research group “Mind and Brain Dynamics”. The Berlin School of Mind and Brain at Humboldt-University Berlin takes part with an invited symposium on “Decision Making” from a perspective of cognitive neuroscience and philosophy and the DFG Cluster of Excellence “Languages of Emotion” of Free University presents interdisciplinary research results in an invited symposium on “Symbolising Emotions”.

Download Game Design Theory PDF

Game Design Theory

Author: Keith Burgun
Publsiher: CRC Press
Total Pages: 190
Release: 2012-08-13
Genre: Computers
ISBN: 1466554207
Rating: 4.4/5 (7 downloads)

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Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.

Download Library of Congress Subject Headings PDF

Library of Congress Subject Headings

Author: Library of Congress
Publsiher:
Total Pages:
Release: 2010
Genre: Subject headings, Library of Congress
ISBN:
Rating: 4./5 ( downloads)

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Download Board Games as Media PDF

Board Games as Media

Author: Paul Booth
Publsiher: Bloomsbury Publishing USA
Total Pages: 296
Release: 2021-01-14
Genre: Social Science
ISBN: 1501357182
Rating: 4.7/5 (82 downloads)

Download Board Games as Media Book in PDF, Epub and Kindle

Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.

Download Cognitive Training PDF

Cognitive Training

Author: Tilo Strobach
Publsiher: Springer Nature
Total Pages: 414
Release: 2020-10-20
Genre: Psychology
ISBN: 3030392929
Rating: 4.2/5 (29 downloads)

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The second edition of this book brings together a cutting edge international team of contributors to critically review the current knowledge regarding the effectiveness of training interventions designed to improve cognitive functions in different target populations. Since the publication of the first volume, the field of cognitive research has rapidly evolved. There is substantial evidence that cognitive and physical training can improve cognitive performance, but these benefits seem to vary as a function of the type and the intensity of interventions and the way training-induced gains are measured and analyzed. This book will address the new topics in psychological research and aims to resolve some of the currently debated issues. This book offers a comprehensive overview of empirical findings and methodological approaches of cognitive training research in different cognitive domains (memory, executive functions, etc.), types of training (working memory training, video game training, physical training, etc.), age groups (from children to young and older adults), target populations (children with developmental disorders, aging workers, MCI patients etc.), settings (laboratory-based studies, applied studies in clinical and educational settings), and methodological approaches (behavioral studies, neuroscientific studies). Chapters feature theoretical models that describe the mechanisms underlying training-induced cognitive and neural changes. Cognitive Training: An Overview of Features and Applications, Second Edition will be of interest to researchers, practitioners, students, and professors in the fields of psychology and neuroscience.

Download Race and Digital Media PDF

Race and Digital Media

Author: Lori Kido Lopez
Publsiher: John Wiley & Sons
Total Pages: 185
Release: 2022-11-08
Genre: Social Science
ISBN: 1509546944
Rating: 4.6/5 (44 downloads)

Download Race and Digital Media Book in PDF, Epub and Kindle

Since the early days of the internet, there have been questions about how emerging technologies might one day liberate or further harm communities of color that already face structural inequalities of racism. As reliance on computing technologies increases, it is also important to address questions about racial bias in the design of digital platforms, labor inequalities in tech industries, and digital surveillance on Black and Brown communities. This textbook provides a comprehensive introduction to the theory and research on race and digital media. Focusing on the experiences of people of color in the United States, it explores the various ways that racism and white supremacy have shaped aspects of our digital world ‒ from the infrastructures and policies that support technological development, to algorithms and the collection of data, to the interfaces that shape engagement. Yet it also reveals how communities of color have deployed digital media in ways that expand the public sphere, contest the status quo, and give voice to creativity and joy. Race and Digital Media provides an essential resource for students of communication, media, technology, and society. It shows how to make sense of our ever-changing digital media landscape in a way that centers the continued impact of institutionalized racism and the potential for anti-racist futures.

Download Library of Congress Subject Headings PDF

Library of Congress Subject Headings

Author: Library of Congress. Cataloging Policy and Support Office
Publsiher:
Total Pages: 1924
Release: 2009
Genre: Subject headings, Library of Congress
ISBN:
Rating: 4./5 ( downloads)

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