Download The Gamer's Brain PDF

The Gamer's Brain

Author: Celia Hodent
Publsiher: CRC Press
Total Pages: 250
Release: 2017-08-10
Genre: Computers
ISBN: 1498775527
Rating: 4.5/5 (27 downloads)

Download The Gamer's Brain Book in PDF, Epub and Kindle

Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That’s why makers of successful video games like Fortnite and Assassin’s Creed invest both time and money perfecting their UX strategy. These top video game creators know that a bad user experience can ruin the prospects for any game, regardless of its budget, scope, or ambition. The game UX accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the optimal experience they want to deliver, including shipping higher quality games (whether indie, triple-A or "serious" games) and meeting business goals -- all while staying true to design vision and artistic intent. At its core, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with cognitive science knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. "The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design" Is written by Celia Hodent -- a UX expert with a PhD in psychology who has been working in the entertainment industry for over 10 years, including at prominent companies such as Epic Games (Fortnite), Ubisoft, and LucasArts. Major themes explored in this book: Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Download Game Sound Technology and Player Interaction: Concepts and Developments PDF

Game Sound Technology and Player Interaction: Concepts and Developments

Author: Grimshaw, Mark
Publsiher: IGI Global
Total Pages: 504
Release: 2010-09-30
Genre: Games & Activities
ISBN: 1616928301
Rating: 4.8/5 (1 downloads)

Download Game Sound Technology and Player Interaction: Concepts and Developments Book in PDF, Epub and Kindle

Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.

Download Gamer Theory PDF

Gamer Theory

Author: McKenzie Wark
Publsiher: Harvard University Press
Total Pages: 241
Release: 2009-06-30
Genre: Social Science
ISBN: 0674044835
Rating: 4.4/5 (35 downloads)

Download Gamer Theory Book in PDF, Epub and Kindle

Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.

Download Mobile Technologies and Augmented Reality in Open Education PDF

Mobile Technologies and Augmented Reality in Open Education

Author: Kurubacak, Gulsun
Publsiher: IGI Global
Total Pages: 366
Release: 2017-02-22
Genre: Education
ISBN: 1522521119
Rating: 4.1/5 (19 downloads)

Download Mobile Technologies and Augmented Reality in Open Education Book in PDF, Epub and Kindle

Novel trends and innovations have enhanced contemporary educational environments. When applied properly, these computing advances can create enriched learning opportunities for students. Mobile Technologies and Augmented Reality in Open Education is a pivotal reference source for the latest academic research on the integration of interactive technology and mobile applications in online and distance learning environments. Highlighting scholarly perspectives across numerous topics such as wearable technology, instructional design, and flipped learning, this book is ideal for educators, professionals, practitioners, academics, and graduate students interested in the role of augmented reality in modern educational contexts.

Download Gamer Trouble PDF

Gamer Trouble

Author: Amanda Phillips
Publsiher: NYU Press
Total Pages: 248
Release: 2020-04-21
Genre: Social Science
ISBN: 1479834920
Rating: 4.4/5 (2 downloads)

Download Gamer Trouble Book in PDF, Epub and Kindle

Complicating perspectives on diversity in video games Gamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems. By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.

Download Microsoft XNA Game Studio 3.0 Unleashed PDF

Microsoft XNA Game Studio 3.0 Unleashed

Author: Chad Carter
Publsiher: Pearson Education
Total Pages: 834
Release: 2009-02-25
Genre: Computers
ISBN: 0768688485
Rating: 4.8/5 (85 downloads)

Download Microsoft XNA Game Studio 3.0 Unleashed Book in PDF, Epub and Kindle

Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide. Plan your games to deliver solid performance on the platforms you’ve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn-based games, and real-time network games Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book.

Download Screenplay PDF

Screenplay

Author: Geoff King
Publsiher: Wallflower Press
Total Pages: 242
Release: 2002
Genre: Computer games
ISBN: 9781903364239
Rating: 4.3/5 (642 downloads)

Download Screenplay Book in PDF, Epub and Kindle

Hollywood film franchises are routinely translated into games and some game-titles make the move onto the big screen. This collection investigates the interface between cinema and games console or PC.

Download Game Design Foundations PDF

Game Design Foundations

Author: Roger Pedersen
Publsiher: Jones & Bartlett Publishers
Total Pages: 400
Release: 2009-06-23
Genre: Computers
ISBN: 0763782742
Rating: 4.2/5 (42 downloads)

Download Game Design Foundations Book in PDF, Epub and Kindle

Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the "One Pager" document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.

Download Digital Public Administration and E-Government in Developing Nations: Policy and Practice PDF

Digital Public Administration and E-Government in Developing Nations: Policy and Practice

Author: Halpin, Edward Francis
Publsiher: IGI Global
Total Pages: 364
Release: 2013-03-31
Genre: Political Science
ISBN: 1466636920
Rating: 4.6/5 (2 downloads)

Download Digital Public Administration and E-Government in Developing Nations: Policy and Practice Book in PDF, Epub and Kindle

In recent years, it has become apparent that there are very distinct gaps between developed and developing regions in the world, especially in regards to e-government systems, infrastructures, and processes. Digital Public Administration and E-Government in Developing Nations: Policy and Practice examines e-government from the perspective of developing nations and addresses issues and concerns of developing systems and processes. This publication is a valuable and insightful tool for researchers, practitioners, policymakers, and students in different fields who are interested in information systems, public policies, politics, and media and communication studies.

Download Research Anthology on Game Design, Development, Usage, and Social Impact PDF

Research Anthology on Game Design, Development, Usage, and Social Impact

Author: Management Association, Information Resources
Publsiher: IGI Global
Total Pages: 2034
Release: 2022-10-07
Genre: Computers
ISBN: 1668475901
Rating: 4.5/5 (1 downloads)

Download Research Anthology on Game Design, Development, Usage, and Social Impact Book in PDF, Epub and Kindle

Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Download Cinematic Game Secrets for Creative Directors and Producers PDF

Cinematic Game Secrets for Creative Directors and Producers

Author: Rich Newman
Publsiher: Taylor & Francis
Total Pages: 234
Release: 2009
Genre: Computers
ISBN: 0240810716
Rating: 4.0/5 (16 downloads)

Download Cinematic Game Secrets for Creative Directors and Producers Book in PDF, Epub and Kindle

This title covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries.

Download Transcending Taboos PDF

Transcending Taboos

Author: Garry Young
Publsiher: Routledge
Total Pages: 242
Release: 2012-05-04
Genre: Psychology
ISBN: 1136458239
Rating: 4.8/5 (39 downloads)

Download Transcending Taboos Book in PDF, Epub and Kindle

Cyberspace is composed of a multitude of different spaces where users can represent themselves in many divergent ways. Why in a video game, is it more acceptable to murder or maim than rape? After all, in each case, it is only pixels that are being assaulted. This book avoids wrestling with the common question of whether the virtual violation of real-world taboos is right or wrong, and instead provides a theoretical framework that helps us understand why such distinctions are typically made, and explores the psychological impact of violating offline taboos within cyberspace. The authors discuss such online areas as: ‘Reality’ sites depicting taboo images Social networking websites and online chatrooms Online dating websites Video game content. This book considers whether there are some interactions that should not be permissible even virtually. It also examines how we might be able to cope with the potential moral freedoms afforded by cyberspace, and who might be vulnerable to such freedoms of action and representation within this virtual space. This book is ideal for researchers and students of internet psychology, philosophy and social policy, as well as therapists, those interested in computer science, law, media and communication studies

Download Video Gamers PDF

Video Gamers

Author: Garry Crawford
Publsiher: Routledge
Total Pages: 200
Release: 2011-08-04
Genre: Social Science
ISBN: 1135178860
Rating: 4.8/5 (6 downloads)

Download Video Gamers Book in PDF, Epub and Kindle

Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are engaged with and experienced in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding gaming practices.

Download Game User Experience Evaluation PDF

Game User Experience Evaluation

Author: Regina Bernhaupt
Publsiher: Springer
Total Pages: 285
Release: 2015-06-04
Genre: Computers
ISBN: 3319159852
Rating: 4.9/5 (52 downloads)

Download Game User Experience Evaluation Book in PDF, Epub and Kindle

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

Download Evaluating User Experience in Games PDF

Evaluating User Experience in Games

Author: Regina Bernhaupt
Publsiher: Springer Science & Business Media
Total Pages: 277
Release: 2010-04-12
Genre: Computers
ISBN: 9781848829633
Rating: 4.8/5 (296 downloads)

Download Evaluating User Experience in Games Book in PDF, Epub and Kindle

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Download Ubiquitous Computing and Multimedia Applications PDF

Ubiquitous Computing and Multimedia Applications

Author: Tai-hoon Kim
Publsiher: Springer Science & Business Media
Total Pages: 601
Release: 2011-05-04
Genre: Computers
ISBN: 3642209971
Rating: 4.9/5 (71 downloads)

Download Ubiquitous Computing and Multimedia Applications Book in PDF, Epub and Kindle

This two-volume set (CCIS 150 and CCIS 151) constitutes the refereed proceedings of the Second International Conference on Ubiquitous Computing and Multimedia Applications, UCMA 2011, held in Daejeon, Korea, in April 2011. The 86 revised full papers presented were carefully reviewed and selected from 570 submissions. Focusing on various aspects of advances in multimedia applications and ubiquitous computing with computational sciences, mathematics and information technology the papers present current research in the area of multimedia and ubiquitous environment including models and systems, new directions, novel applications associated with the utilization, and acceptance of ubiquitous computing devices and systems.

Download Understanding Video Game Music PDF

Understanding Video Game Music

Author: Tim Summers
Publsiher: Cambridge University Press
Total Pages:
Release: 2016-09-08
Genre: Music
ISBN: 1108107761
Rating: 4.7/5 (61 downloads)

Download Understanding Video Game Music Book in PDF, Epub and Kindle

Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.