Download Game User Experience Evaluation PDF

Game User Experience Evaluation

Author: Regina Bernhaupt
Publsiher: Springer
Total Pages: 285
Release: 2015-06-04
Genre: Computers
ISBN: 3319159852
Rating: 4.9/5 (52 downloads)

Download Game User Experience Evaluation Book in PDF, Epub and Kindle

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

Download Evaluating User Experience in Games PDF

Evaluating User Experience in Games

Author: Regina Bernhaupt
Publsiher: Springer Science & Business Media
Total Pages: 277
Release: 2010-04-12
Genre: Computers
ISBN: 9781848829633
Rating: 4.8/5 (296 downloads)

Download Evaluating User Experience in Games Book in PDF, Epub and Kindle

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Download Game User Experience And Player-Centered Design PDF

Game User Experience And Player-Centered Design

Author: Barbaros Bostan
Publsiher: Springer Nature
Total Pages: 496
Release: 2020-04-06
Genre: Computers
ISBN: 3030376435
Rating: 4.6/5 (35 downloads)

Download Game User Experience And Player-Centered Design Book in PDF, Epub and Kindle

This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.

Download HCI International 2021 - Late Breaking Papers: Design and User Experience PDF

HCI International 2021 - Late Breaking Papers: Design and User Experience

Author: Constantine Stephanidis
Publsiher: Springer Nature
Total Pages: 610
Release: 2021-11-19
Genre: Computers
ISBN: 3030902382
Rating: 4.2/5 (82 downloads)

Download HCI International 2021 - Late Breaking Papers: Design and User Experience Book in PDF, Epub and Kindle

This book constitutes late breaking papers from the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held in July 2021. The conference was planned to take place in Washington DC, USA but had to change to a virtual conference mode due to the COVID-19 pandemic. A total of 5222 individuals from academia, research institutes, industry, and governmental agencies from 81 countries submitted contributions, and 1276 papers and 241 posters were included in the volumes of the proceedings that were published before the start of the conference. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of HCI, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Download Design, User Experience, and Usability: Theory and Practice PDF

Design, User Experience, and Usability: Theory and Practice

Author: Aaron Marcus
Publsiher: Springer
Total Pages: 811
Release: 2018-07-10
Genre: Computers
ISBN: 3319917978
Rating: 4.7/5 (78 downloads)

Download Design, User Experience, and Usability: Theory and Practice Book in PDF, Epub and Kindle

The three-volume set LNCS 10918, 10919, and 10290 constitutes the proceedings of the 7th International Conference on Design, User Experience, and Usability, DUXU 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The total of 1171 papers presented at the HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The total of 165 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 55 papers included in this volume are organized in topical sections on design thinking, methods and practice, usability and user experience evaluation methods and tools, and DUXU in software development.

Download Evaluating User Experience in Games PDF

Evaluating User Experience in Games

Author: Regina Bernhaupt
Publsiher: Springer
Total Pages: 277
Release: 2010-08-14
Genre: Computers
ISBN: 9781848829671
Rating: 4.8/5 (296 downloads)

Download Evaluating User Experience in Games Book in PDF, Epub and Kindle

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Download Games User Research PDF

Games User Research

Author: Miguel Angel Garcia-Ruiz
Publsiher: CRC Press
Total Pages: 294
Release: 2017-12-19
Genre: Computers
ISBN: 1498706428
Rating: 4.6/5 (28 downloads)

Download Games User Research Book in PDF, Epub and Kindle

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." —Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human–computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human–computer interaction between the player and the game.

Download HCI in Games: Experience Design and Game Mechanics PDF

HCI in Games: Experience Design and Game Mechanics

Author: Xiaowen Fang
Publsiher: Springer Nature
Total Pages: 423
Release: 2021-07-03
Genre: Computers
ISBN: 3030772772
Rating: 4.2/5 (72 downloads)

Download HCI in Games: Experience Design and Game Mechanics Book in PDF, Epub and Kindle

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.

Download Design, User Experience, and Usability: Design Thinking and Methods PDF

Design, User Experience, and Usability: Design Thinking and Methods

Author: Aaron Marcus
Publsiher: Springer
Total Pages: 533
Release: 2016-07-04
Genre: Computers
ISBN: 3319404091
Rating: 4.4/5 (91 downloads)

Download Design, User Experience, and Usability: Design Thinking and Methods Book in PDF, Epub and Kindle

The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 49 papers included in this volume are organized in topical sections on design thinking; user experience design methods and tools; usability and user experience evaluation methods and tools.

Download Design, User Experience, and Usability. Practice and Case Studies PDF

Design, User Experience, and Usability. Practice and Case Studies

Author: Aaron Marcus
Publsiher: Springer
Total Pages: 646
Release: 2019-07-10
Genre: Computers
ISBN: 3030235351
Rating: 4.5/5 (51 downloads)

Download Design, User Experience, and Usability. Practice and Case Studies Book in PDF, Epub and Kindle

The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies.

Download Human-Computer Interaction -- INTERACT 2011 PDF

Human-Computer Interaction -- INTERACT 2011

Author: Pedro Campos
Publsiher: Springer
Total Pages: 758
Release: 2011-09-01
Genre: Computers
ISBN: 3642237681
Rating: 4.7/5 (81 downloads)

Download Human-Computer Interaction -- INTERACT 2011 Book in PDF, Epub and Kindle

The four-volume set LNCS 6946-6949 constitutes the refereed proceedings of the 13th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2011, held in Lisbon, Portugal, in September 2011. The fourth volume includes 27 regular papers organized in topical sections on usable privacy and security, user experience, user modelling, visualization, and Web interaction, 5 demo papers, 17 doctoral consortium papers, 4 industrial papers, 54 interactive posters, 5 organization overviews, 2 panels, 3 contributions on special interest groups, 11 tutorials, and 16 workshop papers.

Download Games User Research PDF

Games User Research

Author: Anders Drachen
Publsiher: Oxford University Press
Total Pages: 400
Release: 2018-01-26
Genre: Games & Activities
ISBN: 0192513923
Rating: 4.3/5 (23 downloads)

Download Games User Research Book in PDF, Epub and Kindle

Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.

Download Serious Games PDF

Serious Games

Author: Ralf Dörner
Publsiher: Springer
Total Pages: 421
Release: 2016-08-25
Genre: Computers
ISBN: 3319406124
Rating: 4.6/5 (24 downloads)

Download Serious Games Book in PDF, Epub and Kindle

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.

Download Entertainment Computing – ICEC 2017 PDF

Entertainment Computing – ICEC 2017

Author: Nagisa Munekata
Publsiher: Springer
Total Pages: 515
Release: 2017-08-23
Genre: Education
ISBN: 3319667157
Rating: 4.7/5 (57 downloads)

Download Entertainment Computing – ICEC 2017 Book in PDF, Epub and Kindle

This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.

Download Intelligent Systems Design and Applications PDF

Intelligent Systems Design and Applications

Author: Ajith Abraham
Publsiher: Springer Nature
Total Pages: 1419
Release: 2021-06-02
Genre: Technology & Engineering
ISBN: 3030711870
Rating: 4.1/5 (7 downloads)

Download Intelligent Systems Design and Applications Book in PDF, Epub and Kindle

This book highlights recent research on intelligent systems and nature-inspired computing. It presents 130 selected papers from the 19th International Conference on Intelligent Systems Design and Applications (ISDA 2020), which was held online. The ISDA is a premier conference in the field of computational intelligence, and the latest installment brought together researchers, engineers and practitioners whose work involves intelligent systems and their applications in industry. Including contributions by authors from 40 countries, the book offers a valuable reference guide for all researchers, students and practitioners in the fields of Computer Science and Engineering.

Download Computer Human Interaction PDF

Computer Human Interaction

Author: N. Z.) APCHI 200 (2004 Rotorua
Publsiher: Springer Science & Business Media
Total Pages: 706
Release: 2004-06-17
Genre: Computers
ISBN: 3540223126
Rating: 4.3/5 (26 downloads)

Download Computer Human Interaction Book in PDF, Epub and Kindle

This book constitutes the refereed proceedings of the 6th Asia Pacific Conference on Computer Human Interaction, APCHI 2004, held in Rotorua, New Zealand in June/July 2004. The 56 revised full papers and 13 revised short papers presented together with 10 short papers from a doctoral consortium track were carefully reviewed and selected for inclusion in the book. The topics addressed span the entire spectrum of HCI, including human factors and ergonomics, user interface tools and technologies, mobile and ubiquitous computing, visualization, augmented reality, collaborative systems, internationalization and cultural issues, etc.

Download Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture PDF

Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture

Author: Marcelo M. Soares
Publsiher: Springer Nature
Total Pages: 505
Release: 2022-06-16
Genre: Computers
ISBN: 303105900X
Rating: 4.9/5 ( downloads)

Download Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture Book in PDF, Epub and Kindle

This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment. Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues. Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.