Download Game Sound Technology and Player Interaction: Concepts and Developments PDF

Game Sound Technology and Player Interaction: Concepts and Developments

Author: Grimshaw, Mark
Publsiher: IGI Global
Total Pages: 504
Release: 2010-09-30
Genre: Games & Activities
ISBN: 1616928301
Rating: 4.8/5 (1 downloads)

Download Game Sound Technology and Player Interaction: Concepts and Developments Book in PDF, Epub and Kindle

Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.

Download Sound Design Theory and Practice PDF

Sound Design Theory and Practice

Author: Leo Murray
Publsiher: Routledge
Total Pages: 206
Release: 2019-05-22
Genre: Social Science
ISBN: 1317298233
Rating: 4.8/5 (33 downloads)

Download Sound Design Theory and Practice Book in PDF, Epub and Kindle

Sound Design Theory and Practice is a comprehensive and accessible guide to the concepts which underpin the creative decisions that inform the creation of sound design. A fundamental problem facing anyone wishing to practice, study, teach or research about sound is the lack of a theoretical language to describe the way sound is used and a comprehensive and rigorous overarching framework that describes all forms of sound. With the recent growth of interest in sound studies, there is an urgent need to provide scholarly resources that can be used to inform both the practice and analysis of sound. Using a range of examples from classic and contemporary cinema, television and games this book provides a thorough theoretical foundation for the artistic practice of sound design, which is too frequently seen as a ‘technical’ or secondary part of the production process. Engaging with practices in film, television and other digital media, Sound Design Theory and Practice provides a set of tools for systematic analysis of sound for both practitioners and scholars.

Download Understanding Game Scoring PDF

Understanding Game Scoring

Author: Mack Enns
Publsiher: CRC Press
Total Pages: 160
Release: 2021-11-21
Genre: Computers
ISBN: 1000473643
Rating: 4.3/5 (43 downloads)

Download Understanding Game Scoring Book in PDF, Epub and Kindle

Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games. Using an array of case studies reaching back into the canon of classic video games, this book illuminates the musical flexibility, user interactivity and sound programming that make game scoring so different from traditional modes of composition. Mack Enns explores the collaboration between game scorers and players to produce the final score for a game, through case studies of the Nintendo Entertainment System sound hardware configuration, and game scores, including the canonic scores for Super Mario Bros. (1985) and The Legend of Zelda (1986). This book is recommended reading for students and researchers interested in the composition and production of video game scores, as well as those interested in ludo-musicology.

Download The psychology of music in multimedia PDF

The psychology of music in multimedia

Author: Siu-Lan Tan
Publsiher: OUP Oxford
Total Pages: 456
Release: 2013-06-27
Genre: Psychology
ISBN: 0191503258
Rating: 4.3/5 (58 downloads)

Download The psychology of music in multimedia Book in PDF, Epub and Kindle

For most of the history of film-making, music has played an integral role serving many functions - such as conveying emotion, heightening tension, and influencing interpretation and inferences about events and characters. More recently, with the enormous growth of the gaming industry and the Internet, a new role for music has emerged. However, all of these applications of music depend on complex mental processes which are being identified through research on human participants in multimedia contexts. The Psychology of Music in Multimedia is the first book dedicated to this fascinating topic. The Psychology of Music in Multimedia presents a wide range of scientific research on the psychological processes involved in the integration of sound and image when engaging with film, television, video, interactive games, and computer interfaces. Collectively, the rich chapters in this edited volume represent a comprehensive treatment of the existing research on the multimedia experience, with the aim of disseminating the current knowledge base and inspiring future scholarship. The focus on empirical research and the strong psychological framework make this book an exceptional and distinctive contribution to the field. The international collection of contributors represents eight countries and a broad range of disciplines including psychology, musicology, neuroscience, media studies, film, and communications. Each chapter includes a comprehensive review of the topic and, where appropriate, identifies models that can be empirically tested. Part One presents contrasting theoretical approaches from cognitive psychology, philosophy, semiotics, communication, musicology, and neuroscience. Part Two reviews research on the structural aspects of music and multimedia, while Part Three focuses on research examining the influence of music on perceived meaning in the multimedia experience. Part Four explores empirical findings in a variety of real-world applications of music in multimedia including entertainment and educational media for children, video and computer games, television and online advertising, and auditory displays of information. Finally, the closing chapter in Part Five identifies emerging themes and points to the value of broadening the scope of research to encompass multisensory, multidisciplinary, and cross-cultural perspectives to advance our understanding of the role of music in multimedia. This is a valuable book for those in the fields of music psychology and musicology, as well as film and media studies.

Download The Routledge Companion to Screen Music and Sound PDF

The Routledge Companion to Screen Music and Sound

Author: Miguel Mera
Publsiher: Taylor & Francis
Total Pages: 634
Release: 2017-05-25
Genre: Music
ISBN: 131739898X
Rating: 4.8/5 (8 downloads)

Download The Routledge Companion to Screen Music and Sound Book in PDF, Epub and Kindle

The Routledge Companion to Screen Music and Sound provides a detailed and comprehensive overview of screen music and sound studies, addressing the ways in which music and sound interact with forms of narrative media such as television, videogames, and film. The inclusive framework of "screen music and sound" allows readers to explore the intersections and connections between various types of media and music and sound, reflecting the current state of scholarship and the future of the field. A diverse range of international scholars have contributed an impressive set of forty-six chapters that move from foundational knowledge to cutting edge topics that highlight new key areas. The companion is thematically organized into five cohesive areas of study: Issues in the Study of Screen Music and Sound—discusses the essential topics of the discipline Historical Approaches—examines periods of historical change or transition Production and Process—focuses on issues of collaboration, institutional politics, and the impact of technology and industrial practices Cultural and Aesthetic Perspectives—contextualizes an aesthetic approach within a wider framework of cultural knowledge Analyses and Methodologies—explores potential methodologies for interrogating screen music and sound Covering a wide range of topic areas drawn from musicology, sound studies, and media studies, The Routledge Companion to Screen Music and Sound provides researchers and students with an effective overview of music’s role in narrative media, as well as new methodological and aesthetic insights.

Download Sound as Popular Culture PDF

Sound as Popular Culture

Author: Jens Gerrit Papenburg
Publsiher: MIT Press
Total Pages: 447
Release: 2016-03-18
Genre: Science
ISBN: 0262033909
Rating: 4.3/5 (9 downloads)

Download Sound as Popular Culture Book in PDF, Epub and Kindle

Scholars consider sound and its concepts, taking as their premise the idea that popular culture can be analyzed in an innovative way through sound. The wide-ranging texts in this book take as their premise the idea that sound is a subject through which popular culture can be analyzed in an innovative way. From an infant's gurgles over a baby monitor to the roar of the crowd in a stadium to the sub-bass frequencies produced by sound systems in the disco era, sound—not necessarily aestheticized as music—is inextricably part of the many domains of popular culture. Expanding the view taken by many scholars of cultural studies, the contributors consider cultural practices concerning sound not merely as semiotic or signifying processes but as material, physical, perceptual, and sensory processes that integrate a multitude of cultural traditions and forms of knowledge. The chapters discuss conceptual issues as well as terminologies and research methods; analyze historical and contemporary case studies of listening in various sound cultures; and consider the ways contemporary practices of sound generation are applied in the diverse fields in which sounds are produced, mastered, distorted, processed, or enhanced. The chapters are not only about sound; they offer a study through sound—echoes from the past, resonances of the present, and the contradictions and discontinuities that suggest the future. Contributors Karin Bijsterveld, Susanne Binas-Preisendörfer, Carolyn Birdsall, Jochen Bonz, Michael Bull, Thomas Burkhalter, Mark J. Butler, Diedrich Diederichsen, Veit Erlmann, Franco Fabbri, Golo Föllmer, Marta García Quiñones, Mark Grimshaw, Rolf Großmann, Maria Hanáček, Thomas Hecken, Anahid Kassabian, Carla J. Maier, Andrea Mihm, Bodo Mrozek, Carlo Nardi, Jens Gerrit Papenburg, Thomas Schopp, Holger Schulze, Toby Seay, Jacob Smith, Paul Théberge, Peter Wicke, Simon Zagorski-Thomas

Download Interactive Storytelling PDF

Interactive Storytelling

Author: Anne-Gwenn Bosser
Publsiher: Springer Nature
Total Pages: 366
Release: 2020-10-26
Genre: Computers
ISBN: 3030625168
Rating: 4.5/5 (68 downloads)

Download Interactive Storytelling Book in PDF, Epub and Kindle

This book constitutes the refereed proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, held in Bournemouth, UK, in November 2020. The 15 full papers and 8 short papers presented together with 5 posters, were carefully reviewed and selected from 70 submissions. The conference offers topics in game narrative and interactive storytelling, including the theoretical, technological, and applied design practices, narrative systems, storytelling technology, and humanities-inspired theoretical inquiry, empirical research and artistic expression.

Download Sonic Interactions in Virtual Environments PDF

Sonic Interactions in Virtual Environments

Author: Michele Geronazzo
Publsiher: Springer Nature
Total Pages: 437
Release: 2023
Genre: Sound in virtual reality
ISBN: 303104021X
Rating: 4.0/5 (1 downloads)

Download Sonic Interactions in Virtual Environments Book in PDF, Epub and Kindle

This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

Download Video Games and the Mind PDF

Video Games and the Mind

Author: Bernard Perron
Publsiher: McFarland
Total Pages: 224
Release: 2016-07-19
Genre: Games & Activities
ISBN: 1476626278
Rating: 4.6/5 (78 downloads)

Download Video Games and the Mind Book in PDF, Epub and Kindle

Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming—the video game experience itself—and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.

Download The Uncanny Valley in Games and Animation PDF

The Uncanny Valley in Games and Animation

Author: Angela Tinwell
Publsiher: CRC Press
Total Pages: 240
Release: 2014-12-10
Genre: Computers
ISBN: 146658694X
Rating: 4.6/5 (4 downloads)

Download The Uncanny Valley in Games and Animation Book in PDF, Epub and Kindle

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.

Download The Oxford Handbook of New Audiovisual Aesthetics PDF

The Oxford Handbook of New Audiovisual Aesthetics

Author: John Richardson
Publsiher: Oxford University Press
Total Pages: 749
Release: 2013-10-03
Genre: Music
ISBN: 0199733864
Rating: 4.3/5 (64 downloads)

Download The Oxford Handbook of New Audiovisual Aesthetics Book in PDF, Epub and Kindle

This handbook provides powerful ways to understand changes in the current media landscape. Media forms and genres are proliferating as never before, from movies, computer games and iPods to video games and wireless phones.

Download The Oxford Handbook of Interactive Audio PDF

The Oxford Handbook of Interactive Audio

Author: Karen Collins
Publsiher: Oxford Handbooks
Total Pages: 625
Release: 2014
Genre: Computers
ISBN: 0199797226
Rating: 4.7/5 (26 downloads)

Download The Oxford Handbook of Interactive Audio Book in PDF, Epub and Kindle

What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.

Download Encyclopedia of Video Games: M-Z PDF

Encyclopedia of Video Games: M-Z

Author: Mark J. P. Wolf
Publsiher: ABC-CLIO
Total Pages: 789
Release: 2012
Genre: Video games
ISBN: 031337936X
Rating: 4.9/5 (6 downloads)

Download Encyclopedia of Video Games: M-Z Book in PDF, Epub and Kindle

This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games.

Download The Routledge Companion to Video Game Studies PDF

The Routledge Companion to Video Game Studies

Author: Mark J.P. Wolf
Publsiher: Routledge
Total Pages: 544
Release: 2014-01-03
Genre: Social Science
ISBN: 1136290508
Rating: 4.0/5 (8 downloads)

Download The Routledge Companion to Video Game Studies Book in PDF, Epub and Kindle

The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: comprehensive and interdisciplinary models and approaches for analyzing video games; new perspectives on video games both as art form and cultural phenomenon; explorations of the technical and creative dimensions of video games; accounts of the political, social, and cultural dynamics of video games. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.

Download Foundations in Sound Design for Interactive Media PDF

Foundations in Sound Design for Interactive Media

Author: Michael Filimowicz
Publsiher: Routledge
Total Pages: 366
Release: 2019-06-21
Genre: Technology & Engineering
ISBN: 1351603868
Rating: 4.3/5 (68 downloads)

Download Foundations in Sound Design for Interactive Media Book in PDF, Epub and Kindle

This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.

Download ECEL 2018 17th European Conference on e-Learning PDF

ECEL 2018 17th European Conference on e-Learning

Author:
Publsiher: Academic Conferences and publishing limited
Total Pages:
Release: 2018-11-01
Genre:
ISBN: 1912764083
Rating: 4.4/5 (83 downloads)

Download ECEL 2018 17th European Conference on e-Learning Book in PDF, Epub and Kindle

The European Conference on e-Learning was established 17 years ago. It has been held in France, Portugal, England, The Netherlands, Greece and Denmark to mention only a few of the countries who have hosted it. ECEL is generally attended by participants from more than 40 countries and attracts an interesting combination of academic scholars, practitioners and individuals who are engaged in various aspects of e-Learning. Among other journals, the Electronic Journal of e-Learning publishes a special edition of the best papers presented at this conference.

Download HCI in Games: Experience Design and Game Mechanics PDF

HCI in Games: Experience Design and Game Mechanics

Author: Xiaowen Fang
Publsiher: Springer Nature
Total Pages: 423
Release: 2021-07-03
Genre: Computers
ISBN: 3030772772
Rating: 4.2/5 (72 downloads)

Download HCI in Games: Experience Design and Game Mechanics Book in PDF, Epub and Kindle

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.