Download Evaluating User Experience in Games PDF

Evaluating User Experience in Games

Author: Regina Bernhaupt
Publsiher: Springer Science & Business Media
Total Pages: 277
Release: 2010-04-12
Genre: Computers
ISBN: 9781848829633
Rating: 4.8/5 (296 downloads)

Download Evaluating User Experience in Games Book in PDF, Epub and Kindle

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Download Game User Experience Evaluation PDF

Game User Experience Evaluation

Author: Regina Bernhaupt
Publsiher: Springer
Total Pages: 285
Release: 2015-06-04
Genre: Computers
ISBN: 3319159852
Rating: 4.9/5 (52 downloads)

Download Game User Experience Evaluation Book in PDF, Epub and Kindle

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

Download Evaluating User Experience in Games PDF

Evaluating User Experience in Games

Author: Regina Bernhaupt
Publsiher: Springer
Total Pages: 277
Release: 2010-08-14
Genre: Computers
ISBN: 9781848829671
Rating: 4.8/5 (296 downloads)

Download Evaluating User Experience in Games Book in PDF, Epub and Kindle

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Download Design, User Experience, and Usability: Novel User Experiences PDF

Design, User Experience, and Usability: Novel User Experiences

Author: Aaron Marcus
Publsiher: Springer
Total Pages: 703
Release: 2016-07-04
Genre: Computers
ISBN: 3319403559
Rating: 4.3/5 (59 downloads)

Download Design, User Experience, and Usability: Novel User Experiences Book in PDF, Epub and Kindle

The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on emotion, motivation, and persuasion design; DUXU in learning and education; games and gamification; culture, language and DUXU; DUXU for social innovation and sustainability; usability and user experience studies.

Download HCI International 2021 - Late Breaking Papers: Design and User Experience PDF

HCI International 2021 - Late Breaking Papers: Design and User Experience

Author: Constantine Stephanidis
Publsiher: Springer Nature
Total Pages: 610
Release: 2021-11-19
Genre: Computers
ISBN: 3030902382
Rating: 4.2/5 (82 downloads)

Download HCI International 2021 - Late Breaking Papers: Design and User Experience Book in PDF, Epub and Kindle

This book constitutes late breaking papers from the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held in July 2021. The conference was planned to take place in Washington DC, USA but had to change to a virtual conference mode due to the COVID-19 pandemic. A total of 5222 individuals from academia, research institutes, industry, and governmental agencies from 81 countries submitted contributions, and 1276 papers and 241 posters were included in the volumes of the proceedings that were published before the start of the conference. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of HCI, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Download Presence and Beyond: Evaluating User Experience in AR/MR/VR PDF

Presence and Beyond: Evaluating User Experience in AR/MR/VR

Author: Richard Skarbez
Publsiher: Frontiers Media SA
Total Pages: 221
Release: 2022-10-03
Genre: Technology & Engineering
ISBN: 2832501397
Rating: 4.1/5 (97 downloads)

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Download Game User Experience And Player-Centered Design PDF

Game User Experience And Player-Centered Design

Author: Barbaros Bostan
Publsiher: Springer Nature
Total Pages: 496
Release: 2020-04-06
Genre: Computers
ISBN: 3030376435
Rating: 4.6/5 (35 downloads)

Download Game User Experience And Player-Centered Design Book in PDF, Epub and Kindle

This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.

Download Design, User Experience, and Usability: Interactive Experience Design PDF

Design, User Experience, and Usability: Interactive Experience Design

Author: Aaron Marcus
Publsiher: Springer
Total Pages: 708
Release: 2015-07-20
Genre: Computers
ISBN: 3319208896
Rating: 4.8/5 (96 downloads)

Download Design, User Experience, and Usability: Interactive Experience Design Book in PDF, Epub and Kindle

The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 64 papers included in this volume are organized in topical sections on designing the social media experience, designing the learning experience, designing the playing experience, designing the urban experience, designing the driving experience, designing the healthcare patient's experience, and designing for the healthcare professional's experience.

Download Advances in Usability, User Experience, Wearable and Assistive Technology PDF

Advances in Usability, User Experience, Wearable and Assistive Technology

Author: Tareq Z. Ahram
Publsiher: Springer Nature
Total Pages: 1163
Release: 2021-07-07
Genre: Technology & Engineering
ISBN: 3030800911
Rating: 4.0/5 (11 downloads)

Download Advances in Usability, User Experience, Wearable and Assistive Technology Book in PDF, Epub and Kindle

This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2021 Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, held virtually on 25–29 July, 2021, from USA, this book provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.

Download HCI in Games: Experience Design and Game Mechanics PDF

HCI in Games: Experience Design and Game Mechanics

Author: Xiaowen Fang
Publsiher: Springer Nature
Total Pages: 423
Release: 2021-07-03
Genre: Computers
ISBN: 3030772772
Rating: 4.2/5 (72 downloads)

Download HCI in Games: Experience Design and Game Mechanics Book in PDF, Epub and Kindle

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.

Download Entertainment Computing – ICEC 2017 PDF

Entertainment Computing – ICEC 2017

Author: Nagisa Munekata
Publsiher: Springer
Total Pages: 515
Release: 2017-08-23
Genre: Education
ISBN: 3319667157
Rating: 4.7/5 (57 downloads)

Download Entertainment Computing – ICEC 2017 Book in PDF, Epub and Kindle

This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.

Download Computer Human Interaction PDF

Computer Human Interaction

Author: N. Z.) APCHI 200 (2004 Rotorua
Publsiher: Springer Science & Business Media
Total Pages: 706
Release: 2004-06-17
Genre: Computers
ISBN: 3540223126
Rating: 4.3/5 (26 downloads)

Download Computer Human Interaction Book in PDF, Epub and Kindle

This book constitutes the refereed proceedings of the 6th Asia Pacific Conference on Computer Human Interaction, APCHI 2004, held in Rotorua, New Zealand in June/July 2004. The 56 revised full papers and 13 revised short papers presented together with 10 short papers from a doctoral consortium track were carefully reviewed and selected for inclusion in the book. The topics addressed span the entire spectrum of HCI, including human factors and ergonomics, user interface tools and technologies, mobile and ubiquitous computing, visualization, augmented reality, collaborative systems, internationalization and cultural issues, etc.

Download Games User Research PDF

Games User Research

Author: Miguel Angel Garcia-Ruiz
Publsiher: CRC Press
Total Pages: 294
Release: 2017-12-19
Genre: Computers
ISBN: 1498706428
Rating: 4.6/5 (28 downloads)

Download Games User Research Book in PDF, Epub and Kindle

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." —Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human–computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human–computer interaction between the player and the game.

Download Human-Computer Interaction -- INTERACT 2011 PDF

Human-Computer Interaction -- INTERACT 2011

Author: Pedro Campos
Publsiher: Springer
Total Pages: 758
Release: 2011-09-01
Genre: Computers
ISBN: 3642237681
Rating: 4.7/5 (81 downloads)

Download Human-Computer Interaction -- INTERACT 2011 Book in PDF, Epub and Kindle

The four-volume set LNCS 6946-6949 constitutes the refereed proceedings of the 13th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2011, held in Lisbon, Portugal, in September 2011. The fourth volume includes 27 regular papers organized in topical sections on usable privacy and security, user experience, user modelling, visualization, and Web interaction, 5 demo papers, 17 doctoral consortium papers, 4 industrial papers, 54 interactive posters, 5 organization overviews, 2 panels, 3 contributions on special interest groups, 11 tutorials, and 16 workshop papers.

Download Human-Computer Interaction. Design and User Experience PDF

Human-Computer Interaction. Design and User Experience

Author: Masaaki Kurosu
Publsiher: Springer Nature
Total Pages: 715
Release: 2020-07-10
Genre: Computers
ISBN: 3030490599
Rating: 4.0/5 (99 downloads)

Download Human-Computer Interaction. Design and User Experience Book in PDF, Epub and Kindle

The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in this HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic.