Download Cinematic Game Secrets for Creative Directors and Producers PDF

Cinematic Game Secrets for Creative Directors and Producers

Author: Rich Newman
Publsiher: Focal Press
Total Pages:
Release: 2017-08-02
Genre:
ISBN: 9781138427501
Rating: 4.8/5 (275 downloads)

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Create effective cinematography for your games with this film-based approach to creating cinematic games. Cinematic Game Secrets gives game producers, directors, and developers insight into how to make their games more cinematic. Game developers will learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; and using tried and true film industry methods for casting, voice-over, direction, and production.Includes interview with luminaries and leading figures in the field such as Warren Spector (Founder, Junction Point Studios), Bruce Block (Author, The Visual Story), Ron Burke (Founder, GamingTrend), Bob Sabiston (Flat Black Films), Tom Buscaglia (GameDevKit.com), Daniel Erickson (BioWare), Jay Duplass (Director, The Puffy Chair), Ray Pena (Spacetime Studios), Richard Rouse III (Author, Game Design: Theory and Practice), Mathieu Raynault (Artist, 300, King Kong), Donise Hardy (C.S.A.), Patrick Hamilton (President, Wardog Studios), and Marc Schaefgen (Midway Games).

Download Cinematic Game Secrets for Creative Directors and Producers PDF

Cinematic Game Secrets for Creative Directors and Producers

Author: Rich Newman
Publsiher:
Total Pages: 0
Release: 2013
Genre: Cinematography
ISBN:
Rating: 4./5 ( downloads)

Download Cinematic Game Secrets for Creative Directors and Producers Book in PDF, Epub and Kindle

Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original game companies, Origin). The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the tried and true techniques cinematographers have relied on for years. Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production. The book will also feature screen shots from some of today's hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.

Download Cinematic Game Secrets for Creative Directors and Producers PDF

Cinematic Game Secrets for Creative Directors and Producers

Author: Rich Newman
Publsiher: Taylor & Francis
Total Pages: 233
Release: 2013-07-18
Genre: Art
ISBN: 1136138544
Rating: 4.8/5 (44 downloads)

Download Cinematic Game Secrets for Creative Directors and Producers Book in PDF, Epub and Kindle

Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original game companies, Origin). The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the tried and true techniques cinematographers have relied on for years. Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production. The book will also feature screen shots from some of today's hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.

Download Intermedia Games—Games Inter Media PDF

Intermedia Games—Games Inter Media

Author: Michael Fuchs
Publsiher: Bloomsbury Publishing USA
Total Pages: 297
Release: 2019-02-21
Genre: Social Science
ISBN: 1501330519
Rating: 4.0/5 (19 downloads)

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This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.

Download Transmediations PDF

Transmediations

Author: Niklas Salmose
Publsiher: Routledge
Total Pages: 284
Release: 2019-12-10
Genre: Language Arts & Disciplines
ISBN: 1000761304
Rating: 4.1/5 (4 downloads)

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This collection offers a multi-faceted exploration of transmediations, the processes of transfer and transformation that occur when communicative acts in one medium are mediated again through another. While previous research has explored these processes from a broader perspective, Salmose and Elleström argue that a better understanding is needed of the extent to which the outcomes of communicative acts are modified when transferred across multimodal media toward fostering a better understanding of our knowledge of communication more generally. Building on this imperative as a point of departure, the book details a variety of transmediations, viewed through three different lenses. The first part of the volume looks at narrative transmediations, building on existing work done by Marie-Laure Ryan on transmedia storytelling. The second section focuses less on narratological instances and more on the spatial dynamics of transmediation and the role of embodiment in the process. The final third of the book explores the challenges of transmediating scientific data into narrative format in the context of environmental issues. Taken together, these sections highlight a range of case studies of transmediations and in turn, the complexity and variety of the process, informed by the different methodologies of the different disciplines to which these transmediations belong. This innovative volume will be of particular interest to students and scholars in multimodality, communication, intermediality, semiotics, and adaptation studies.

Download Foundations in Sound Design for Interactive Media PDF

Foundations in Sound Design for Interactive Media

Author: Michael Filimowicz
Publsiher: Routledge
Total Pages: 355
Release: 2019-06-21
Genre: Technology & Engineering
ISBN: 135160385X
Rating: 4.3/5 (5 downloads)

Download Foundations in Sound Design for Interactive Media Book in PDF, Epub and Kindle

This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.

Download The Routledge Companion to Video Game Studies PDF

The Routledge Companion to Video Game Studies

Author: Mark J.P. Wolf
Publsiher: Routledge
Total Pages: 544
Release: 2014-01-03
Genre: Social Science
ISBN: 1136290508
Rating: 4.0/5 (8 downloads)

Download The Routledge Companion to Video Game Studies Book in PDF, Epub and Kindle

The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: comprehensive and interdisciplinary models and approaches for analyzing video games; new perspectives on video games both as art form and cultural phenomenon; explorations of the technical and creative dimensions of video games; accounts of the political, social, and cultural dynamics of video games. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.

Download The British National Bibliography PDF

The British National Bibliography

Author: Arthur James Wells
Publsiher:
Total Pages: 1922
Release: 2009
Genre: Bibliography, National
ISBN:
Rating: 4./5 ( downloads)

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Download Alone in a Room PDF

Alone in a Room

Author: John Scott Lewinski
Publsiher:
Total Pages: 244
Release: 2004
Genre: Motion picture authorship
ISBN:
Rating: 4./5 ( downloads)

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This book tackles the hard truths that other screenwriting books are afraid to confront. Film and TV writing is the most competitive literary field in the world and if an aspiring does not get the work done properly, he or she will fail.

Download Introduction to Film Studies PDF

Introduction to Film Studies

Author: Jill Nelmes
Publsiher:
Total Pages: 516
Release: 2007
Genre: Film criticism
ISBN:
Rating: 4./5 ( downloads)

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This is a comprehensive textbook for students of cinema. It provides a guide to the main concepts used to analyse the film industry and film texts, and also introduces some of the world's key national cinemas.

Download Game Design PDF

Game Design

Author: Marc Saltzman
Publsiher:
Total Pages: 468
Release: 1999
Genre: Computer games
ISBN: 9781575952574
Rating: 4.5/5 (525 downloads)

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Over 100 game programmers were interviewed and provided their individual view on questions like: How did you get into the game industry? What mistakes did you make along the way? What is the secret to your success? What advice do you have for those just getting started?--cover.

Download Game Creation and Careers PDF

Game Creation and Careers

Author: Marc Saltzman
Publsiher: New Riders Publishing
Total Pages: 748
Release: 2004
Genre: Games & Activities
ISBN:
Rating: 4./5 ( downloads)

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Provides an overview of game creation and includes insider tips, tricks, and techniques, and describes the workings of the business side of the game industry, game design schools and courses, and other useful sources.

Download The Lean Forward Moment PDF

The Lean Forward Moment

Author: Norman Hollyn
Publsiher: New Riders
Total Pages: 521
Release: 2008-12-23
Genre: Computers
ISBN: 0132704919
Rating: 4.4/5 (19 downloads)

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In this groundbreaking book Norman Hollyn outlines his 'Lean Forward Moment Method' of storytelling that applies to all aspects of the film-making process and media production. Whether you are an editor, producer, director, cinematographer or visual effects pro, this book will provide the essential techniques you need to create engaging content that emotionally connects with your audience. The core storytelling techniques in this book, apply equally to all levels and types of film and media projects: feature films, television documentaries, fiction, web-based video games, commercials, event films and much more. As an Associate Professor at the School of Cinematic Arts at USC and having worked on movie projects with such Hollywood greats at Alan J Pakula, Sidney Lumet and Francis Ford Coppola, Norman Hollyn is uniquely qualified to provide you with the conceptual and practical tools to tell your story effectively. After the initial formative chapters, Norman examines the filmmaking process in its three main areas - preproduction, production and postproduction. Within each area he describes how the Lean Forward method can help with every step of the creative process (setup, scene description, the script, production design, direction, cinematography, editing, opticals and special effects, music and sound). He then brings together the concepts he discusses by providing real world examples from a drama, an action film, a documentary and a commercial. "Norman Hollyn uses the ancient magic of alchemy to reveal the art of making a great film. Writing an outstanding primer on filmmaking, he provides an historical perspective from several iconic movies, revealing the innermost secrets of successful filmmakers. If you want to construct a film, you need this book!" - MARTIN COHEN, President of Post Production, Paramount Pictures. "Norman Hollyn's The Lean Forward Moment speaks volumes about the art and craft of filmmaking. His elegant explanations of editorial choices and creative decisions tell the full story. It is a serious work and it will be a resource for every emerging filmmaker" - IAN CALDERON, Director of Digital Initiatives, Sundance Institute. "Only a film editor, with a career of experience in the cockpit of the cutting room, could so clearly and completely explain how some storytelling efforts succeed and others fail. Fortunately, Norman Hollyn is such an editor, and he has given us the gift of explanation in the richly illustrated The Lean Forward Moment." - BILL KINDER, Editorial and Post Production Director.

Download The Journal of the Screen Producers Guild PDF

The Journal of the Screen Producers Guild

Author:
Publsiher:
Total Pages: 184
Release: 1962
Genre: Motion pictures
ISBN:
Rating: 4./5 ( downloads)

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Download Directors Tell the Story PDF

Directors Tell the Story

Author: Bethany Rooney
Publsiher: CRC Press
Total Pages: 368
Release: 2016-04-14
Genre: Performing Arts
ISBN: 1317359240
Rating: 4.9/5 (4 downloads)

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Move over, movies: the freshest storytelling today is on television, where the multi-episodic format is used for rich character development and innovative story arcs. Directors Tell the Story, Second Edition offers rare insight and advice straight from two A-list television directors whose credits include NCIS, NCIS New Orleans, Nashville, Criminal Minds and many more. Here, in one volume, learn everything you need to know to become an excellent director, not merely a good one. Covering everything through prep, shoot, and post, the authors offer practical instruction on how to craft a creative vision, translate a script into a visual story, establish and maintain the look and feel of a television show or film, lead the cast and crew, keep a complex operation running on time and on budget, and effectively oversee editing and post-production. Directors Tell the Story provides behind-the-scenes access to the secrets of successful directors, as well as exercises that use original scripted material. This newly updated edition features: All-new "From the Experts" sections with insider info known only to working professionals Profiles of top film and TV luminaries with advice and tips Additional „How I Got My First Job" stories from directors currently in the trenches Useful instruction to help you put directing techniques into practice A companion website featuring directing tutorials and video interviews with the authors Bethany Rooney has directed over two hundred episodes of prime-time network shows, including NCIS, The Originals, Nashville, NCIS New Orleans, and Criminal Minds. She teaches the Warner Brothers Directing Workshop and serves on numerous committees at the Directors Guild of America. Mary Lou Belli is a two-time Emmy Award winning producer, writer, and director as well as the author of two books. She directed NCIS New Orleans, Monk, Hart of Dixie, The Game, Girlfriends, and The Wizards of Waverly Place. She teaches directing at USC’s School of Cinematic Arts.

Download Upscale PDF

Upscale

Author:
Publsiher:
Total Pages:
Release: 2000
Genre: African American intellectuals
ISBN:
Rating: 4./5 ( downloads)

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